Global Video Game Market 2014-2018 is a new market research publication announced by Reportstack. Video game is an electronic game that has a video device, such as a mobile display, PC monitor, or TV, for human interaction with the user interface of the game. The electronic systems used to play video games are known as platforms. The different types of platforms are TV, console, mobile devices, PCs, and others. There are various types of games available for different gaming platforms.
The analysts forecast the Global Video Game market is expected to grow at a CAGR of 8.30 percent over the period 2013-2018.
Key Regions
• APAC
• EMEA
• Latin America
• North America
Key Vendors
• Activision Blizzard
• Electronic Arts
• Gameloft
• Giant Interactive Group
• Konami
• Microsoft
• NCSOFT
• Nexon
• Nintendo
• Rovio Entertainment
• Sony Computer Entertainment
• Take-Two Interactive Software
• Ubisoft Entertainment
Other Prominent Vendors
• 4A Games
• 5th Cell Media
• Access Games
• ACE Team
• Active Gaming Media
• Aeria Games and Entertainment
• Anino Games
• Ankama Games
• Asobo Studio
• Behavior Interactive
• Bungie
• CCP
• Cellufun
• Changyou.com
• CipSoft
• Cryptic Studios
• Disney Interactive
• Digital Chocolate
• eGames
• Gamelion
• GameHouse
• Glu Games
• gPotato
• GungHo Entertainment
• HandyGames
• India Games
• Infinity Ward
• Jagex Games Studio
• Joymax
• Kabam
• Kiloo ApS
• Level-5
• MercurySteam Entertainment
• Microsoft Studio
• Minh Chau
• Mitchell
• Namco Bandai Games
• NetEase
• Oberon Media
• OGPlanet
• Perfect World
• Punch Entertainment
• Redboss
• Rockstar North
• Rocksteady Studios
• Sega
• Shanda Interactive Entertainment
• Softnyx
• Sony Computer Entertainment
• Sony Online Entertainment
• Square Enix Holdings
• SYBO Games
• Syn Sophia
• Tencent Holdings
• The Lego Group
• Turbine
• Visual Concepts
• Warner Bros. Interactive Entertainment
• Zynga
Market Driver
• Increased Usage of Smartphones and Tablets for Playing Games
• For a full, detailed list, view our report
Market Challenge
• High Cost of Gaming Console Hardware
• For a full, detailed list, view our report
Market Trend
• Increased Development of Hardware Platforms
• For a full, detailed list, view our report
Key Questions Answered in this Report
• What will the market size be in 2018 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
Companies Mentioned
Activision Blizzard, Electronic Arts, Gameloft , Giant Interactive Group, Konami, Microsoft, NCSOFT, Nexon, Nintendo, Rovio Entertainment , Sony Computer Entertainment, Take-Two Interactive Software , Ubisoft Entertainment, 5th Cell Media, Access Games, ACE Team, ActiveGaming Media, Aeria Games and Entertainment, Anino Games, Ankama Games, Asobo Studio, Behavior Interactive, Bungie, CCP, Cellufun, Changyou.com, CipSoft, Cryptic Studios, Disney Interactive, Digital Chocolate , eGames , Gamelion, GameHouse, Glu Games, gPotato,GungHo Entertainment, HandyGames, India Games, Infinity Ward, Jagex Games Studio, Joymax, Kabam, Kiloo ApS, Level-5 , MercurySteam Entertainment, Microsoft Studio, Minh Chau , Mitchell , Namco Bandai Games , NetEase , Oberon Media, OGPlanet, PerfectWorld, Punch Entertainment, Redboss, Rockstar North, Rocksteady Studios, Sega , Shanda Interactive Entertainment, Softnyx, Sony Computer Entertainment , Sony Online Entertainment , Square Enix Holdings, SYBO Games, Syn Sophia, Tencent Holdings , The Lego Group,Turbine , Visual Concepts, Warner Bros. Interactive Entertainment , ZyngaTo view the table of contents and know more details please visit Global Video Game Market 2014-2018
The analysts forecast the Global Video Game market is expected to grow at a CAGR of 8.30 percent over the period 2013-2018.
Key Regions
• APAC
• EMEA
• Latin America
• North America
Key Vendors
• Activision Blizzard
• Electronic Arts
• Gameloft
• Giant Interactive Group
• Konami
• Microsoft
• NCSOFT
• Nexon
• Nintendo
• Rovio Entertainment
• Sony Computer Entertainment
• Take-Two Interactive Software
• Ubisoft Entertainment
Other Prominent Vendors
• 4A Games
• 5th Cell Media
• Access Games
• ACE Team
• Active Gaming Media
• Aeria Games and Entertainment
• Anino Games
• Ankama Games
• Asobo Studio
• Behavior Interactive
• Bungie
• CCP
• Cellufun
• Changyou.com
• CipSoft
• Cryptic Studios
• Disney Interactive
• Digital Chocolate
• eGames
• Gamelion
• GameHouse
• Glu Games
• gPotato
• GungHo Entertainment
• HandyGames
• India Games
• Infinity Ward
• Jagex Games Studio
• Joymax
• Kabam
• Kiloo ApS
• Level-5
• MercurySteam Entertainment
• Microsoft Studio
• Minh Chau
• Mitchell
• Namco Bandai Games
• NetEase
• Oberon Media
• OGPlanet
• Perfect World
• Punch Entertainment
• Redboss
• Rockstar North
• Rocksteady Studios
• Sega
• Shanda Interactive Entertainment
• Softnyx
• Sony Computer Entertainment
• Sony Online Entertainment
• Square Enix Holdings
• SYBO Games
• Syn Sophia
• Tencent Holdings
• The Lego Group
• Turbine
• Visual Concepts
• Warner Bros. Interactive Entertainment
• Zynga
Market Driver
• Increased Usage of Smartphones and Tablets for Playing Games
• For a full, detailed list, view our report
Market Challenge
• High Cost of Gaming Console Hardware
• For a full, detailed list, view our report
Market Trend
• Increased Development of Hardware Platforms
• For a full, detailed list, view our report
Key Questions Answered in this Report
• What will the market size be in 2018 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
Companies Mentioned
Activision Blizzard, Electronic Arts, Gameloft , Giant Interactive Group, Konami, Microsoft, NCSOFT, Nexon, Nintendo, Rovio Entertainment , Sony Computer Entertainment, Take-Two Interactive Software , Ubisoft Entertainment, 5th Cell Media, Access Games, ACE Team, ActiveGaming Media, Aeria Games and Entertainment, Anino Games, Ankama Games, Asobo Studio, Behavior Interactive, Bungie, CCP, Cellufun, Changyou.com, CipSoft, Cryptic Studios, Disney Interactive, Digital Chocolate , eGames , Gamelion, GameHouse, Glu Games, gPotato,GungHo Entertainment, HandyGames, India Games, Infinity Ward, Jagex Games Studio, Joymax, Kabam, Kiloo ApS, Level-5 , MercurySteam Entertainment, Microsoft Studio, Minh Chau , Mitchell , Namco Bandai Games , NetEase , Oberon Media, OGPlanet, PerfectWorld, Punch Entertainment, Redboss, Rockstar North, Rocksteady Studios, Sega , Shanda Interactive Entertainment, Softnyx, Sony Computer Entertainment , Sony Online Entertainment , Square Enix Holdings, SYBO Games, Syn Sophia, Tencent Holdings , The Lego Group,Turbine , Visual Concepts, Warner Bros. Interactive Entertainment , ZyngaTo view the table of contents and know more details please visit Global Video Game Market 2014-2018
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