Saturday, 5 November 2016

Global Virtual Reality Content Market Trends 2016-2020

Report Global Virtual Reality Content Market 2016-2020 is a new market research publication announced by Reportstack.
Report Outline: VR is an artificial environment that is created using software and hardware. The content is in 3D form, giving users a virtual experience. The 3D image is the simplest form of VR that can be explored on a PC by using a keyboard or mouse as a controller to move the image or zoom in or out. The more advanced technologies include actual rooms that are augmented with wearable computers, VR headsets that allow users to feel the display images, and wrap-around display screens.
For detailed report with TOC, please click here ​Global Virtual Reality Content Market 2016-2020.
Market Growth: The global VR content market is expected to grow at a CAGR of 127.97% during the period 2016-2020.
Key vendors • Netflix
• Samsung
• Google
• Valve
Other prominent vendors • 8i
• Alphaeon
• AltspaceVR
• Apple (Metaio)
• Blippar
• Alchemy VR
• CCP Games
• EEVO
• Facebook
• GoPro
• High Fidelity
• HTC
• Improbable
• Jaunt
• Legend3D
• Linden Lab
• Marxent
• Matterport
• Movidius
• MyDreamVR
• NextVR
• Nod Labs
• Reload Studios
• Resolution Games
• Sony
• uSens
• Virtalis
• Virtuix
• Viscira
• VRideo
• Wevr
• WorldViz
Regions Covered: 
• Americas
• APAC
• EMEA
Companies Mentioned
Netflix, Samsung, Google, Valve, 8i, Alphaeon, AltspaceVR, Apple (Metaio), Blippar, Alchemy VR, CCP Games, EEVO, Facebook, GoPro, High Fidelity, HTC, Improbable, Jaunt, Legend3D, Linden Lab, Marxent, Matterport, Movidius, MyDreamVR, NextVR, Nod Labs, Reload Studios, Resolution Games, Sony, uSens, Virtalis, Virtuix, Viscira, VRideo, Wevr, WorldViz
Contact:
Debora White
Manager - Marketing
Ph: +1-888-789-6604
Reportstack Market Research
###

No comments:

Post a Comment