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Monday, 10 April 2017
Global Corporate Game-Based Learning Market Trends 2017-2021
Report : Global Corporate Game-Based Learning Market 2017-2021is a new market research publication announced by Reportstack.
Report Outline: Game -based learning or serious games refer to all digital applications that are developed to impart learning through games. This encourages learning in players by sharpening their psychological receptivity, when engaged in gaming. Game-based learning utilizes various digital learning products such as e-learning courseware, online audio and video content, social games, and mobile games. The game-based learning products and services are increasingly demanded by the organizations as they provide learning integrated with game elements. The penetration of mobile devices in workplaces is playing a critical role in the adoption of game-based learning, as learners can independently play games while acquiring knowledge.